AI Insights · Timothy · January 2022
Top 5 2D Realistic Games on Android in Latvia Q4 2021
Explore the performance trends of the top 5 2D realistic games on the Android platform in Latvia during Q4 2021, including weekly downloads and revenue insights.
In the fourth quarter of 2021, the 2D realistic games category on the Android platform in Latvia saw diverse trends in performance metrics. Here’s a detailed look at the top 5 games based on their weekly downloads and revenue.
Teen Patti Gold:3 Patti Rummy
Throughout Q4 2021, the game experienced significant fluctuations in weekly downloads. Starting with 1.2K downloads in late September, the numbers dropped to a low of 73 in late October. However, a remarkable surge was observed in December, peaking at approximately 13.6K downloads in the final week. Revenue for this game remained at $0 throughout the quarter.
Tongits Go - Mines Pusoy
This game saw a mixed trend in weekly downloads, starting at around 402 in late September. The downloads dipped to as low as 18 in late October but rebounded significantly in December, peaking at about 5.8K in the week of December 20. Revenue showed slight variations, with peaks of $22 in early November and $17 in mid-November.
One Million Victory
Weekly downloads for this game were relatively low in the initial weeks, starting at around 150 and dropping to single digits in mid-November. A notable spike occurred in early December, with downloads reaching approximately 9.9K. There was no reported revenue for this game throughout the quarter.
Durak Online
The game maintained a steady download rate, starting at about 926 and showing minor fluctuations throughout the quarter. Downloads peaked at 942 in early October and settled around 723 by the end of December. Revenue remained consistent, with minor peaks and troughs, reaching $180 in mid-October and stabilizing around $136 by the end of the year.
Woodoku - Wood Block Puzzle
This game saw a gradual increase in weekly downloads, starting at 375 in late September and reaching a peak of approximately 1.9K in the final week of December. The game did not generate any revenue during this period.
These insights are based on data from Sensor Tower, and more detailed analytics can be found on their platform.